Mobile Game Animation Training

Build practical skills in character animation and game asset creation. Our autumn 2025 program focuses on production techniques studios actually use.

Apply for September 2025
Student working on mobile game animation project

Three Learning Paths

Choose the track that matches where you are right now. You can switch between paths during the first month if your goals shift.

16 Weeks

Foundation Track

Start with basic principles if you're completely new to animation. We cover timing, spacing, and how characters move believably in mobile environments.

  • Animation fundamentals workshop
  • Mobile optimization basics
  • Character rigging introduction
  • Portfolio development support
14 Weeks

Production Track

For those with some animation background. Focus on production pipelines and creating assets that perform well on mobile hardware.

  • Advanced rigging techniques
  • Performance optimization methods
  • Team workflow practices
  • Industry mentor sessions
12 Weeks

Specialty Track

Deep work on VFX, UI animation, or technical art. Best for animators looking to add specific mobile game skills.

  • Shader basics for animators
  • Particle system design
  • UI motion patterns
  • Technical documentation

What You Actually Work On

1

Weeks 1-4: Core Animation

Walk cycles, jumps, combat moves. Everything gets tested on actual devices to see how performance changes across Android and iOS hardware.

2

Weeks 5-9: Production Pipeline

Working with Unity and sprite sheets. Version control with Git. How to handle feedback from programmers and keep animations looking good after technical constraints.

3

Weeks 10-12: Real Project Work

Teams of four build a playable game segment. You handle all animation assets while working with designers and a technical lead. Similar to how small studios operate.

4

Final Month: Portfolio Polish

Clean up your best work. Record gameplay clips. Write documentation that shows your process. We help you present everything in a way that makes sense to hiring managers.

Students collaborating on game animation project

Who Teaches the Program

Both instructors worked on shipped mobile titles before teaching. They know what actually matters when you're trying to get animations done on schedule and within memory budgets.

Instructor Bastian Mueller

Bastian Mueller

Lead Animator

Spent six years at a mid-size studio working on action RPGs. His animations shipped in three different mobile games with over 2 million downloads combined.

Specializes in combat animation and mobile performance
Instructor Isla Bergström

Isla Bergström

Technical Animation Lead

Started as a character animator, moved into technical roles. Built rigging systems and optimization tools for cross-platform mobile releases at two different companies.

Focus on pipeline tools and technical workflows